Sono trapelate tantissime informazioni sul prossimo DOOM dopo il leak di una versione alpha del gioco. Questi dettagli sono stati raccolti da un utente che prende il nome di ‘Marrub‘ e ci svela tantissime informazioni su questo nuovo capitolo della famosissima serie FPS che, ricordiamo, debutterà il prossimo 13 maggio:
DOOM Engine:
- The project is internally named Zion.
- The engine has a similar architecture to Doom 3’s.
- There’s a new system named AAS2, which seems to be for collision and area data.
- The CVar and Console Command systems seem to have been merged.
- There’s a command-line utility help string in here, mentioning Orbis (PS4 devkit) and Durango (XBox One devkit):
Gameplay Details:
- There is a new weapon named the Mancubus Gland.
- You can play as a Mancubus in MP (not available at the moment).
- The Mancubus has a heat ventilation system in both SP and MP. It can kill you.
- There are bounce pads.
- There is a new enemy named the Hell Soldier, but is only referenced in two places. Perhaps removed.
- There is a Codex, I assume this is like Doom 3’s.
- There are 6 keys. Maybe more.
- The Cyberdemon can be resurrected, dash, strafe, charge attacks, use seeker missiles, evade your fire, use a gigantic scythe, do a ground pound, use missile barrages, and choose between several ammunition types.
- He also has several stages of damage, where his behaviour changes.
- Enemies have pain chances, and multiple states of pain.
These are (ordered): twitch, heavy twitch, interrupt, stun, falter, push back, stagger, and knockdown.- You can modify your BFG.
- It has: Rapid Fire, Charge Attack, Beam Fire, Spherical Fire, Arc Fire, and Burn Fire.
- Burn Fire is a flame BFG.
- It also has mods for double damage and increased capacity.
- There is also a new weapon named the Arc Cannon. I do not know anything other than it does splash damage and charges cumulatively.
- Another confirmed weapon is the Lightning Gun, and Damage Shield.
- The Revenant can punch you.
- There is a 3-D automap. It is indeed named “automap”.
- There are 3 difficulties, with Ultra Violence and Nightmare being special modifiers to Hard.
- The game has dynamic difficulty scaling, using some system named “AIC”.
- It seems similar enough to Resident Evil 4’s, so you can just look at that if you want reference.
- Ultra-Violence screws with the dynamic difficulty on Hard, making it really fucking hard.
- Nightmare is ironman mode + Ultra-Violence.
- Hell Knights can also wield scythes, like the Cyberdemon.
- These scythes are named Hell Scythes, and are not physical. They have a life span, and when they die they explode into many projectiles.
- They can be thrown, and they can be swung.
- There’s a weapon mod named Hell Shrine. Insufficient data to comment further.
Multiplayer Details:
- Glory Kills can be disabled in PvP.
- The PvP is UAC versus Marines.
- There are unlockable player armor skins in MP.
- There is a game mode called Hell Gate, where demons open portals to summon more demons and UAC must destroy these gates with bombs. The bombs can be shielded.
- Another game mode is present named Hell Escape, which appears to be something like the game Left 4 Dead, but in more of an arena style.
- There’s also a Freeze Tag game mode.
Demon classes:
- There are a few new demons which can only be used in multiplayer. These are unique to the singleplayer demons.
The first one is the Harvester, who gains energy by shooting a beam at people and then detonating himself. I am unsure if this is exactly correct.- The second one is the Prowler, who makes creepy ambient sounds, and can perch himself somewhere to gain “Demon Vision” (which internally is referred to as a wallhack, no joke).
- Other than that, he basically acts like the Hunter from the game Left 4 Dead.
Story Details:
- Phobos is referred to in a single internal string that just contains the name “Phobos” and nothing else. Deimos and Mars are not mentioned internally. There are no xrefs (usages) of this Phobos string, either.
Modding:
- SnapMap has a currency named snapCoins. These are not microtransaction bound, and are entirely just to keep you mapping.
- There are a fucktonne of variables you can edit on everything ever in SnapMap.
- There are modding tools named idStudio. These may not be available to the public immediately.
- idStudio is very powerful, with its own scripting, action chaining, map tools, and much more.
List of monsters that are in the symbols:
- Archvile
- Baron
- Cyberdemon
- Hellified Soldier (ZombieMan?)
- Hell Knight
- Imp
- Mancubus
- Pinky Demon
- Revenant
- Zombie
- Laser Soldier
- Lost Soul
- Cacodemon
- Olivia’s Guard (?)
- Talisman Guard (?)
- Cyberdemon (Hell) (?)
- Marine
- Hellified Shotgunner (ShotgunGuy?)
Olivia’s Guard:
I previously mentioned an enemy named “Olivia’s Guard”.
This enemy has an unknown purpose, but has very interesting properties:
- It can get into an (amusingly named) “tantrum”.
- They can select ammunition, so I assume their weapons use some sort of projectile. What kind of projectile they use is not mentioned.
- They have a move named “Pool Ball”.
- In one string, they are referred to as “Olivia’s Guards”. Note the plural, this could be a recurring enemy and not just a boss. For those who do not know, Abaddon is the Hebrew name of Apollyon. Apollyon is the Greek name of Abaddon.
- This name refers to both a place — a bottomless pit, a realm of the dead — and a person — a fallen angel.
- They also have moves called “Recover”, “Beam Attack”, and “Hammer Enemy”.
- Abaddon and Apollyon appear to be weapons.
- It is possible that Abaddon and Apollyon are actually living weapons, some of these strings refer to them as actual moving entities.
DOOM, ricordiamo, è previsto per PC, PlayStation 4 e Xbox One.